TeenBook

UX/UI Design

Social Reading Platform for Teens
TeenBook is an app to inspire teens to read books. As a social reading platform for teens, it allows teens to be connected to peers for their enjoyable reading.


Duration

8 Weeks



Project Info

Concept Study
Individual Project

Deliverable

Mobile Application Platform



My Role

UX & Visual Design:

  1. Conducted secondary research, and interview
  2. Synthesized data and created wireframe, visuals, and prototyping

Problem

Reading is foundational to a teen’s success, but these days the time teens spend reading is decreasing. HMW inspire them to read and let them know the joy of reading?

Solution

TeenBook allows teens to interact with peers while reading books alone. With the app, teens can be connected with peers, read together, and share their reading through social networking.

1. Onboard and set up personalized information

The app collects information on individual preference and reading level to suggest a book collection for users.

2. Be motivated

The app inspires teens to read by aggregating various book recommendations from YouTube and a social network.

3. Read together

By creating an online book club, teens can read books with friends while easily sharing thoughts and progress.

4. Share your readings

Teens can feel rewarded by recording their reading and sharing it with friends.

1. Research

Secondary Research

While the first three years of schooling are the time to learn the basic skills, the fourth year of schooling introduces a more advanced curriculum yet many who enter fourth grade struggle with reading. That tendency can badly affect teens' proficiency in reading.

According to the secondary research, I decided a target audience around 4th grade to 12th grade.

Pain Points

After research, I realized the challenges of the target audience :

  • Teens are forced by school or parents to read what is outside of their interests.
  • Reading inappropriate levels of books makes teens frustrated.
  • Teens are easily bored while reading alone.

2. Define

Empathy Map & Persona

For a better understanding of the target audience, I created an empathy map & persona that embodied the archetypes of the user group.

An opportunity statement

Using the research and synthesis as a guideline, I defined an opportunity statement:

Reading as an assignment forced by school and parents cannot make teens self-motivated. Thus, I decided to inspire teens to read by themselves, by providing a reading platform to interact with their peers.

Hypothesis: When teens have an opportunity to interact with friends while reading, they will approach reading with more enthusiasm.

3. Ideate

Developing design requirements

With the opportunity statement in my mind, I came up with three ideas of design requirements for solutions. The ideas I generated came directly from the target audiences' pain points from my research.

Wireframing

  • Idea 1: Explore personalized book recommendations
  • Idea 2: Create Online book club to read together
  • Idea 3: Share a posting about what you read

4. Design

Final Design