TeenBook
UX/UI Design
Social Reading Platform for Teens
TeenBook is an app to inspire teens to read books. As a social reading platform for teens, it allows teens to be connected to peers for their enjoyable reading.
Duration
8 Weeks
Project Info
Concept Study
Individual Project
Deliverable
Mobile Application Platform
My Role
UX & Visual Design:
- Conducted secondary research, and interview
- Synthesized data and created wireframe, visuals, and prototyping
Problem
Reading is foundational to a teen’s success, but these days the time teens spend reading is decreasing. HMW inspire them to read and let them know the joy of reading?
Solution
TeenBook allows teens to interact with peers while reading books alone. With the app, teens can be connected with peers, read together, and share their reading through social networking.
1. Onboard and set up personalized information
The app collects information on individual preference and reading level to suggest a book collection for users.
2. Be motivated
The app inspires teens to read by aggregating various book recommendations from YouTube and a social network.
3. Read together
By creating an online book club, teens can read books with friends while easily sharing thoughts and progress.
4. Share your readings
Teens can feel rewarded by recording their reading and sharing it with friends.
1. Research
Secondary Research
While the first three years of schooling are the time to learn the basic skills, the fourth year of schooling introduces a more advanced curriculum yet many who enter fourth grade struggle with reading. That tendency can badly affect teens' proficiency in reading.
According to the secondary research, I decided a target audience around 4th grade to 12th grade.
Pain Points
After research, I realized the challenges of the target audience :
- Teens are forced by school or parents to read what is outside of their interests.
- Reading inappropriate levels of books makes teens frustrated.
- Teens are easily bored while reading alone.
2. Define
Empathy Map & Persona
For a better understanding of the target audience, I created an empathy map & persona that embodied the archetypes of the user group.
An opportunity statement
Using the research and synthesis as a guideline, I defined an opportunity statement:
Reading as an assignment forced by school and parents cannot make teens self-motivated. Thus, I decided to inspire teens to read by themselves, by providing a reading platform to interact with their peers.
Hypothesis: When teens have an opportunity to interact with friends while reading, they will approach reading with more enthusiasm.
3. Ideate
Developing design requirements
With the opportunity statement in my mind, I came up with three ideas of design requirements for solutions. The ideas I generated came directly from the target audiences' pain points from my research.
Wireframing
- Idea 1: Explore personalized book recommendations
- Idea 2: Create Online book club to read together
- Idea 3: Share a posting about what you read